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unity.com
How to procedurally build the Area Cost of a mesh into the NavMesh during runtime
Hi Unity Community, Is there anyway I can set the area cost of a dynamically generated mesh? Let’s say if I create a diamond shaped mesh during runtime. How would I set the area cost of that mesh? Thanks in advance. Edit: I was able to create a quick and dirty implementation today. VIDEO 1 (What I DO NOT want): VIDEO 2 (What I DO want): The ...
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