It’s long been a pain point when developing a Unity game: having to use MonoDevelop as the IDE. Originally I never thought it was that bad, but after using Unity VS with Visual Studio on my Desktop ...
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch controls, ...
A code execution vulnerability in the Unity game engine could be exploited to achieve code execution on Android and privilege escalation on Windows.
A new study into the engines powering the most successful web games has revealed the overwhelming dominance of Unity, but ...
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