A small number of PSVR 2 players have been reporting a flaw in their controller charging stations that is allegedly melting their Sense controllers. These players have not been able to get in touch ...
Apple confirmed at its Worldwide Developers Conference (WWDC) last week that Vision Pro is set to support PSVR 2 Sense controllers when visionOS 26 launches this Fall. While still in developer beta, ...
For an accessory that costs more than the powerful gaming console it attaches to, we'd sure hope so. But given the price tag, we'd forgive you for cursing Sony over some of its questionable decisions ...
Footage from the Siggraph Asia 2024 computer graphics conference has offered us our first glimpse at PSVR 2‘s controller-free hand tracking ability. The demo sees the user taking part in a cleaning ...
In a recent newsletter, Bloomberg reporter Mark Gurman detailed Apple's purported plans to give the Vision Pro a major gaming boost. The strategy reportedly involves coopting Sony to turn its ...
Sony introduced hand-tracking support for PSVR 2 back in December, offering up the ability for developers to update their games and let players go hands-on thanks to the headset’s on-board tracking ...
Posts from this topic will be added to your daily email digest and your homepage feed. Apple and Sony have been working on adding support for Sony’s VR controllers, and even selling them separately in ...
Thank you for using PlayStation VR2. We’ve released PlayStation VR2 App version 2.5.0 with the following changes: You’ll now be notified if your controllers aren’t working properly due to poor ...
The PlayStation Move controller is to receive a new lease of life in a dual-pack sold specifically to complement PSVR. The new PS4 versions of the glowing wands are 'new models' but the architecture ...
The Collective Minds PSVR 2 stand is capable of both showcasing and charging the VR headset and controllers. It’s relatively cheap, too, which probably explains why it’s often sold out! The Mes Merry ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...