I finally got some gaming done this week. I wrapped up A Plague Tale: Requiem, and it’s now my second favorite game of this year right behind Elden Ring. I’m a sucker for good action-adventure games, ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Sixty years ago the Brookhaven National Laboratory in Upton, NY held an open house. Visitors who toured the lab were treated to an interactive exhibit, a game titled Tennis for Two. The setup was ...
It’s been decades since games started implementing in-game communication devices that resemble our own real-life phones — and it’s often a successful mechanic for separating and consolidating menus, ...
Making something unique for a unique world. Last year had multiple “Game of the Year” worthy titles, and unlike in certain past years, there was a clear divide about what was the true “best of the ...
Assassin's Creed III has such a soul-drainingly boring tutorial it actively lessens the quality of the entire game - because close to half of it is effectively one big, long tutorial. It's a tutorial ...
Valve has updated the Steam UI to make browsing the store and finding games easier for everyone with a new floating menu and ...
A good tutorial will teach you everything you need to know in a fun, quick, and informative way. It's forgiving enough to let you make your first steps in the game safely, but it also won't hold your ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...